Waterdeep was used as a trading site for trade activities between northern tribesmen and southern merchants from −1088 DR onward. Xanathar hideout and gazer encounter maps ... Castle Ward of Waterdeep - OakthorneWiki The moneyed classes make their homes here, far removed from the hustle and bustle of the lower classes in the Docks the Southern Ward. The Field of Triumph, Waterdeep's arena, is located here. Many poor but honest Waterdhavians live here, as well as a few rising merchants and This is the common man's side of the City of Splendors. Castle Ward: The Castle Ward is the heart and mind of Waterdeep, if not its soul. Officially known as the Southern Ward, but only nonnatives refer to it as such, was a place of caravan masters and traders, for it was close to the South Gate, the opening to the Trade. This short avenue from Caravan Court to the Trollwall in the Southern Ward is haunted by the hooded ghost of the mage Ruid, whose touch causes deathly . Lifestyle Festivals and holydays Dock Ward takes in the entire dock and harbor area from Mount Waterdeep to the southern end of the city, and is the most crowded, dirty and rough district of the city. Waterdeep | The Tyranny of Dragons: Dawn of Heroes ... In the southern third of the city, where the land slopes up from the harbor, the High Road and the Way of the Dragon are the two main south-north roads. Ruid's Stroll. Waterdeep | THE UNEARTHED COMPENDIUM | Fandom The shop features practice rooms for trying out his armor. Businesses of Waterdeep | Realms Predux | Obsidian Portal Within the City Walls | The Yawning Portal: Zephyrs of ... South Ward is, for the most part, the ordinary or commoners' side of Waterdeep. South Ward of Waterdeep - OakthorneWiki Those whose fortunes are on the rise build their homes in Sea Ward, and they join many long-established noble families in residence. J.B. Nevercott, the male human liaison of the Bregan D'aerthe in Waterdeep. Lifestyle Festivals and holidays Dock Ward takes in the entire dock and harbor area from Mount Waterdeep to the southern end of the city, and is the most crowded, dirty, and "rough" district of the city. The Wards North Ward Dock Ward - Most dangerous place of Waterdeep. Raflar's D&D Resources. The noisy, lively area is home to poor and middle-class outlanders, including elves, dwarves, and half-bloods, descendants of the refugees who sought safety from the Spellplague in Waterdeep's embrace. Session 04: The Map With No Name | SF D&D Wiki | Fandom WATERDEEP - SOUTH WARD. Main Page | In Search of Hidden Dragons - Obsidian Portal Many poor but honest Waterdhavians live here, as well as a few rising merchants and retired adventurers. Waterdeep It is called the Southern Ward, not the South Ward. Trades Ward Waterdeep's commercial section. Caravan City, as this oft-forgotten ward is sometimes known, is a homely, friendly, busy, and largely poor area of Waterdeep. South, as it is known to locals, is well patrolled by the City Watch and accustomed to providing newcomers to the city with lodging, information, food, and entertainment. I wanted to put out a copy of the Waterdeep Wazoo with other Ward winners. Duric, one of the male dwarf co-owner of Green's Rest Inn in Dock Ward. The road to Waterdeep is well paved . Southern Ward was the southeastern sector of the city of Waterdeep.123 It was named for the many settlers from southern Faerûn as well as its geographic location within the city. House Rules. Waterdeep is divided into several major sections known as "wards," each of which contains innumerable businesses, residences, or other buildings. Southern Ward The Full Cup, a seedy dive frequented by caravan drovers and noted for all-too-frequent brawls. Infamous Alleys. WATERDEEP - SOUTH WARD. Major Temples of Waterdeep Castle Ward The Castle Ward is the heart and mind of Waterdeep, if not its soul. This area in the northwest of the city is home to much of the city's wealth, the location of the grandest villas of the city's noble families (except for those in North Ward). Once known as Temple Ward, Southern Ward lies in the southeastern corner of Waterdeep, bounded by Trades Ward to the north and Dock Ward to the west. The name. Trades Ward Waterdeep's commercial section. The Field of Triumph, Waterdeep s arena, is located here. Travelling traders and labourers live here and citizens are proud of their rich history of overland travel and hard work. In other cities, such as Baldurs Gate and Neverwinter, districts are bounded by rivers or walls. (Southern Street of the Sword) Halls of Hilmer: Shop (Armor) (4c). South Ward Officially known as the Southern Ward, but only nonnatives refer to it as such, is a place of caravan masters and traders, for it is close to the South Gate, the opening to the Trade. Raflar's D&D Resources. Action Options; Additional Languages and Tool Proficiencies; Adjudicating . For this reason it is considered part of the Western Heartlands of the Realms, even though it lies 150 miles north of Daggerford on the shores of the Sword Coast. The residents of Waterdeep's North Ward funneled much of their frustrated and dismayed reaction to its . This is the common man's side of the City of Splendors. It is a stable and generally peaceful city, where the rule of law is enforced by a huge and well-equipped City Watch further backed up by some of the most powerful personalities in the Realms. By 52 DR, permanent farms had sprung up in the area. Notable landmarks of Southern Ward include Caravan Court and Waymoot. Sea Ward - Wealthiest Ward of the city - houses the noble families. Notable landmarks of Southern Ward include Caravan Court and Waymoot. Undercliff The latest ward (in 1479 DR) formed at the base of the eastern cliffs. South Ward. The nobility of Waterdeep is a merchant prince . South Ward Officially known as the Southern Ward (but only nonnatives referred to it as such), the South Ward is a place of caravan masters and traders, for it is close to the South Gate.. Trades Ward Waterdeep's commercial section. While, on the surface, it seems tedious compared to the rest of the city . Here are a few that you might wish to see—or should know to avoid. Dock Ward The most central city along the Sword Coast, Waterdeep is a city full of tradesman, merchants and a continuous battle between them and the noble class within. r/WaterdeepDragonHeist. A narrow slice of land between the Castle Ward and the City of the Dead, Trades Ward is the center of commerce for the city, with most of the smaller transactions and respectable trade taking place here. Waterdavians are peculiar about this, and if you insist on referring to it as the South Ward, expect to be corrected or thought a fool. Many poor but honest Waterdhavians live here, as well as a few rising merchants and retired adventurers. As of the Year of the Scarlet Witch, 1491 DR, only outsiders called it South Ward, according to famed author Volo in his Waterdeep Enchiridion.4 Interestingly, this . South Ward Officially known as the Southern Ward, but only nonnatives refer to it as such, is a place of caravan masters and traders, for it is close to the South Gate, the opening to the Trade. While Castle Ward covers the most territory, Mount Waterdeep makes up a lot of empty land and the ward is effectively little larger than Sea or North Ward. Waterdeep, also known as the City of Splendors or the Crown of the North, is the most important and influential city in the North and perhaps in all Faerûn.For this reason it is considered part of the Western Heartlands of the Realms, even though it lies 150 miles north of Daggerford on the shores of the Sword Coast.The city sits "slightly above the 45 degree north latitude line on Toril." Waterdeep is divided into several major sections known as "wards," each of which contains Innumerable businesses, residences, or other buildings. Southern Ward Southern Ward, as its name implies, is the southern end of Waterdeep, and its people and business are dominated by the caravan trade, with its necessary stables and warehouses. The vital commerce (and shady dealings) of Waterdeep keep its streets busy at all hours. Many poor but honest Waterdhavians live here, as well as a few rising merchants and retired adventurers. It was named for the many settlers from southern Faerûn as well as its geographic location within the city. User summary: For 1st - 3rd level characters. But the ones in this module I thought just lacked something and I wanted to give map making a shot. Southern Ward: South Ward (only nonnatives refer to it by its official name of Southern Ward) is a place of caravan masters and traders, for it is close to the South Gate, the opening to the Trade Way. The City of the Dead is nearly a seventh ward unto itself, and Deepwater Harbor and the surrounding islands form an informal eighth ward. Many poor but honest Waterdhavians live here, as well as a few rising merchants and retired adventurers. Places of Interest Old Xoblob Shop View flipping ebook version of Volo's Waterdeep Enchiridion published by iamthedarksage on 2020-08-22. Sea Ward. Castle Ward Locations "You want bilge-water, go drink in the Dock Ward. Interested in flipbooks about Volo's Waterdeep Enchiridion? Southern Ward was the southeastern sector of the city of Waterdeep. Its neighbors are aware of the magical force field that surrounds it, and they can see light from continual flame spells spilling out of the windows, Despite these persistent magical effects, most folk believe the structure is abandoned. City of the Dead. Many poor but honest Waterdhavians live here, as well as a few rising merchants and retired adventurers. Lifestyle Festivals and holydays Waterdavians are peculiar about this, and if you insist on referring to it as the South Ward, expect to be corrected or thought a fool. It houses the city's military forces, courts, government, and the Market — the largest market square of any city in the North. The House of Good Spirits, a brewery, winery, and inn noted for its wide variety of liquors and strong drink from across the Realms (Waterdhavian zzar a house specialty! Waterdeep is a vibrant, diverse metropolis. In the years that followed, Waterdeep prospered, growing in both size and economic might. Waterdeep - Southern Ward Southern Ward was the southeastern sector of the city of Waterdeep. South Ward Officially known as the Southern Ward, but only nonnatives refer to it as such, is a place of caravan masters and traders, for it is close to the South Gate, the opening to the Trade. The Way of the Dragon forms the southern and western boundaries of South Ward, and the Troll Wall is the eastern boundary. I thought it would be fun to include other campaign's waterdeep parties in the paper. Southern Ward . Waterdeep is the trading hub of the Sword Coast, located between the mineral-rich lands near the Spine of the World and the merchant kingdoms of Amn and Calimshan to the south. Trades Ward lies in the eastern half of Waterdeep, encircling the western and southern walls of the City of the Dead. Given over almost entirely to commerce, Trades Ward lacks the feeling of community found in the more residential wards, but retains the husle and bustle of a marketplace throughout the day and . Trades Ward Waterdeep's commercial section. It is hard to pin down a "typical" architectural detail for Castle Ward, as there are so many different structures here that dominate the skyline. Marmaduke, the female tabby cat companion of Chomp. South Ward Officially known as the Southern Ward (but only nonnatives referred to it as such), the South Ward was a place of caravan masters and traders, for it was close to the South Gate, the opening to the Trade. Southern Ward. North Ward - Home of Wealthy, Middle Class, Lesser Nobles, and well-to-do merchants. The Way of the Dragon forms the southern and western boundaries of South Ward, and the Troll Wall is the eastern boundary. Southern Ward - aka Caravan City - loading unloading zone for caravans (trade) Trades Ward - commercial . The nobility of Waterdeep are the collected houses that comprised the city's aristocracy. Waterdeep lies on a plateau adjacent to a long mountain that shields much of it from the sea. The Harpers: The Order of the Gauntlet: The Lords Alliance: The Zhentarim: The Xanathar Guild: Force Grey: The Noble Houses of Waterdeep. Southern Ward It is called the Southern Ward, not the South Ward. Roll20 uses cookies to improve your experience on our site. Visitors to the 2. The Yawning Portal: Inn (3c•4p•3a) A well-known inn and tavern whose main feature is a massive well on the ground floor of the tavern, some 40 feet across, that descends 140 feet into the first level of Undermountain. The Castle Ward is the governmental heart of Waterdeep, encompassing the city's courts and municipal halls. The Pampered Traveler: Inn (4c•4a). South Ward South Ward, as its name implies, is the southern end of Waterdeep, and its people and business are dominated by the caravan trade, with its necessary stables and warehouses. Continue this thread. WATERDEEP - DOCK WARD. Castle Ward - Waterdeep Castle Location. It houses the city's military forces, courts, government, and the Market — the largest market square of any city in the North. From the introduction: The Copper District is warren of poor slums and crumbling old foundries in the Southern Ward of Waterdeep. Caravan City, as this oft-forgotten ward is sometimes known, is a homely, friendly, busy, and largely poor area of Waterdeep. The name derives not merely from its southerly location in the city, but from the southerners who settled in this district as the city grew. Share Volo's Waterdeep Enchiridion everywhere for free. Southern Ward. 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